![]() Will be interesting to delve into and check this out. ![]() ![]() Nice! I had never touched the editor's for these particular games before, but I've dabbled in and did my fair share of strung together Starcraft maps with triggers and what-not back in the day. The Remaster's editor, however, is built by people with access to the source code, so all these unknowns should be labelled now. Note that these guides mention that the formats still contain a lot of unknown stuff, generally in triggers and team types. For this scenario, select ‘Arcade Map’ by clicking the button to its left, then hit ‘Next. This will bring you to the ‘New Document’ window, where you can select the type of document you wish to create. These scripting guides should give some hints: With the Editor launched, navigate to the file tab in the top left corner of any Editor screen. In Red Alert, that's a lot more than in C&C. Originally posted by Nyerguds:In general, think of every type of events that occur in the missions, and you'll have a fairly good idea what the scripting engine of each game is capable of.
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