![]() ![]() But, because there's Big Rings again, there's good incentive to explore much like in 3&K. ![]() You can still push forward, but levels are still dense and fit for exploration. I adore the layouts of CD and 3&K the most from the 2D games, but this looks like a really healthy blend of both from what we've seen. Seltzer bottle reminding me of the Death Egg laser tracks, but are player triggered rather than on a timer.Loop collapsing into sand (similar to some of the vertical pillars from Sandopolis, but seems to be a new gimmick!).Spinning saloon chairs functioning like the spinning pads from CD.Pianos from Music Plant Zone in Sonic Advance 2.I wanna see Saloon without the filter!!! Can't believe how many cool level gimmicks they worked into it that are clever reworks from other levels. Knuckle's sprite especially looks great, like a nice mix of Sonic 3 and Chaotix! Those fresh, Chaotix looking sprites (but better), Desert Dazzle/Dust Hill assets (THAT MUSIC).
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